When it comes to putting rounds down range, no one wants to compromise on fire power! Thats why the legendary Turnigy nano-tech batteries are now available for Airsoft combat. Higher motor RPM, less voltage sag and extended operating times equal better performance from your weapon of choice.
The nano-tech Airsoft series also feature 5C charge ratings putting you back on the front line faster!
Get an unfair advantage and make sure your opponents know that they have been taken out by nano-tech!
Voltage: 2S1P / 2S Cell / 7.4V
Discharge: 15C Constant / 25C Burst
Weight: 64g (including wire, plug & case)
Balance Plug: JST-XH
Discharge Plug: Mini Tamiya
The nano-core technology in lithium ion batteries is the application of nanometer conductive additives.
1) The nanometer conductive additives form ultrastrong electron-conducting networks in the electrodes which can increase electronic conductivity.
2) These additives create a superstrong ability for imbibition in the carrier liquid to supply more ion channels. This improves the ability of ion transmission and ion diffusion.
Through improving electronic conductivity and ion transmission, the impedance is reduced and the polarization of high rate discharge decreases greatly.
Advantages over traditional Lipo batteries:
-Power density reaches 7.5 kw/kg.
-Less Voltage sag during high rate discharge, giving more power under load.
-Internal impedance can reach as low as 1.2mΩ compared to that of 3mΩ of a standard Lipoly.
-Greater thermal control, pack usually doesnt exceed 60degC
-Thickness swelling during heavy load doesnt exceed 5%, compared to 15% of a normal Lipoly during heavy load.
-Higher capacity during heavy discharge. More than 90% at 100% C rate.
-Fast charge capable, up to 15C on some batteries.
-Longer Cycle Life, almost double that of standard lipoly technology
*The length of balance charging wire may vary
To buy an airsoft weapon in the UK you must have a valid airsoft defence.
This is not a licence, it is basically just proof that you intend to buy an airsoft weapon for use in airsoft.
An airsoft defence could be a UKARA or membership with the British Airsoft Club, and various other forms of defence.
You can only obtain an airsoft defence once you are over the age of 18.
To get an airsoft defence the law is that you should play at least 3 games of airsoft, and that you must have been playing for at least two months.
You can still buy an airsoft gun without a defence, provided you are 18 or older. If you choose to do this we would, by law, two tone (paint in a bright colour) parts of your chosen weapon. This is because an airsoft gun is considered a RIF aka Realistic Imitation Firearm, because they are so close to the real steel, whereas when you paint parts of it in a bright colour it becomes an IF aka Imitation Firearm. The reason being that the bright colours make it look less realistic to the public, and therefor less likely to be mistaken as real, were it to be used for any other purpose than airsoft.
When you order a gun from us you will need to add your defence details in the comments section of the cart. If you do not have a defence you will need to write the colour that you wish to be used for two toning your airsoft weapon.
Here is what's stated in the VCRA (Violent Crime Reduction) Act:
For airsoft skirmishing, the Association of British Airsoft is putting in place arrangements to allow retailers to check that individual purchasers are members of a genuine skirmishing club or site. The key elements of these arrangements are:
1. new players must play at least 3 (three) times in a period of not less than two months before being offered membership
2. membership cards with a photograph and recognised format will be issued for production to retailers
3. A central database will be set up for retailers to cross-check a purchaser’s details
4. member’s entry on the database will be deleted if unused for 12 months.
The defence for airsoft skirmishing can apply to individual players because their purchase of realistic imitation firearms for this purpose is considered part of the “holding” of a skirmishing event.